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EncartaLabs

Autodesk Maya

( Duration: 1 Day )

The Autodesk Maya is a popular flexible software known for creating and delivering high quality 3D content. Attendees of Autodesk Maya training course will gain expertise in the effective use of this software.

By attending Autodesk Maya workshop, delegates will learn:

  • Navigating Maya user interface and designing 3D workflows
  • Simulating animated objects, complex 3D characters and movements
  • Simulating, rendering and exporting high quality 3D visual effects
  • Simulating realistic environment
  • Creating a high-end 3D animation project from scratch

  • 3D artists
  • Designers
  • Animators
  • Creative visual media artists
  • Creative virtual artists

COURSE AGENDA

1

Introduction and Interface Overview

  • Modules/UI
  • Creating Primitives
  • Navigating in Maya (Cameras and Windows)
  • Maya Window Layout Options
  • Manipulator Tools
  • Components
  • Selection Masks
  • Marking Menu Customization
  • Tool Options/Defaults
  • Cameras and View Cube
2

Modeling a Laser Gun

  • Split and Extrude
  • Modeling to Smooth
  • Create Polygon Tool/Append Polygons
  • Using Image Planes
  • Modeling a Laser Gun
  • Mirroring and Deleting History
  • Maya Projects
  • Modeling a Laser Gun pt. 3
  • Creating Curves
  • Surfaces
  • Smoothing Out Mistakes
  • Working with Booleans
  • Introduction to Hierarchies
3

Modeling a Simple Alien

  • Organic Modeling Overview
  • Beginning the Alien Model
  • Offset Edge Loop Tool/Combining Objects
  • Face Normals
  • Curve Extrusions/Instances
  • Artisan Sculpting
  • Wire Deformers
4

Deformers/Intro to Rigging

  • Applying Nonlinear Deformers
  • Using Lattices
  • Applying Clusters
  • Creating Blend Shape Deformers
  • Selection Sets
  • Skeleton Tools and Hierarchies
  • Creating Alien Joints
  • Using Constraints
  • Creating FK Controls
  • Binding Geometry to Joints
  • Skin Weighting
  • Connecting Attributes
5

Intro to Character Animation

  • Creating Keyframes
  • Dope Sheet
  • Graph Editor and Curve Tangents
  • Working with Character Rigs
  • Marking Up Reference Footage in Photoshop
  • File Referencing
  • Importing Image Sequences into Maya
  • Character Animation Workflow
6

Intro to Dynamics

  • Emitters
  • Particles
  • Fields
  • Collisions
  • Laser Example
  • Goal Objects
  • Rigid Body Simulations
  • Baking Simulations
  • Soft Body Simulations
  • nCloth
  • Driven Keys
7

Applying Materials

  • The Hyper Shade
  • Material Types
  • D Procedural Textures
  • D Procedural Textures
  • Projection Mapping
  • Arranging UVs
  • Creating UV Snapshots and Textures
  • Applying Textures
8

Rendering

  • Playbasting
  • Light Types
  • IPR and Render Settings
  • Render Globals
  • Software vs. Mental Ray
  • Shadows (Raycasting and Raytracing)
  • Reflections and Refractions
  • Vector Rendering
  • Render Layers
  • Compositing Overview
9

Conclusion

Encarta Labs Advantage

  • One Stop Corporate Training Solution Providers for over 6,000 various courses on a variety of subjects
  • All courses are delivered by Industry Veterans
  • Get jumpstarted from newbie to production ready in a matter of few days
  • Trained more than 50,000 Corporate executives across the Globe
  • All our trainings are conducted in workshop mode with more focus on hands-on sessions

View our other course offerings by visiting https://www.encartalabs.com/course-catalogue-all.php

Contact us for delivering this course as a public/open-house workshop/online training for a group of 10+ candidates.

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